I just set up a Patreon. As always, the game is free, I don't expect you to contribute anything for downloading or playing. I would just like to be able to release more games in the future, as well as continue to update and expand this game. If you enjoy this one and would like to see some different games from me in the future, any small contribution would be greatly appreciated. Thanks!
The newest expansion, What a Horrible Night to Have a Curse, is available now on the Download page, and also on Tabletop Simulator! 2 all new game modes, 10 new bosses, some character updates, a new map deck to ensure every game is unique, and a HUGE new manual. Be sure to skim through the manual even if you are familiar with the game, a few things have changed.
Huge thanks to Morbid Play for the great in-depth review! Everyone should check it out here.
Since I released the game, there has been one comment I've heard over and over, and I have to say, it's a very valid argument. "How could you make a game of this magnitude, with so many playable characters, and leave out what is undeniably the fan favorite of the entire franchise?" Well my friends, today, I am happy to announce, straight from Circle of the Moon...The one and only BEARTANK will soon become the 20th playable character.
Beartank will be an enormous asset to any team of vampire killers with his wide range of abilities, such as bombs, and walking.
The All Hallows expansion is now available on the download page!
The All Hallows expansion is now available on the download page!
Added a download for some alternate character sheets contributed by Eyce. They look great, and will consolidate things if you don't like using a lot of individual pieces for hearts and experience. The new characters from the 1999 Expansion are included.
Both the base game and expansion downloads now include both PDFs and individual image files for the base game and expansion, and the base game download now includes the expansion files as well, so if you haven't downloaded it previously, you won't need to replace any of the original cards or download anything extra.
I was just made aware that the "Individual Image Files" version of the base game included the wrong board. This image was of the original board that I made for the first copy of the game about a year ago. There ended up being too many spaces, and the game was taking way too long, so I updated it to the version in the PDFs, which includes about 25-30 spaces per stage, rather than 45-50. For some reason it just never occurred to me that the incorrect version was being used in Tabletop Simulator.
With my initial testing of the expansion, I found that it was working perfectly, yet when I played in Tabletop Simulator, needed to make the change to the movement rules to make the game work, and couldn't understand why. Now it makes sense. So the change to the candle for movement has gone back to the original rule, where a candle is treated as a 0 where movement is concerned. All downloads have now been corrected, and we will have the Tabletop Simulator version updated as soon as possible as well.
I apologize for any problems this has caused, I hope no one needs to reprint the board due to the error. It wasn't as much of a problem with the base game, but with the expansion, it is very important to have the correct board now, with the turn limits. As always, feel free to email me if you have any questions.
I just set up an official Facebook page for the game, if you want to follow for future updates.
I am excited to announce that the 1999 Expansion has been completed and is now available on the Download page. In addition to a lot of new cards, some old cards have been updated as well, for the purpose of clarification and balancing, and will need to be reprinted. Be sure to remove the old versions of these cards from the decks before playing again. There is also one slight update to one movement die now. Sorry for the inconvenience.
This expansion adds Julius Belmont, Sonia Belmont, and Eric Lecarde as playable characters. The curse counter has been replaced by a clock that tracks both the curse and the new stage timer. There are also now 3 difficulty modes to choose from. Vampire Killer (easy), Nightmare (normal/hard), and 1999 (very hard). If you have played the game previously, the manual has been updated with quite a few changes and there is a section of the manual specifically covering all of the gameplay changes for veteran players, so be sure to read through that before playing.
As always, feedback and suggestions are welcome, thanks so much for continuing to play and support the game, this has been incredible.
Hi everyone! In the midst of all the Bloodstained funding excitement tonight, I thought I would post an update here to let you know I am currently working on the first "expansion" to the game. So far, it's looking like about 10 new bosses, about 25 new monsters, 10-20 new items, 5-10 new events, a few new skills for some of the existing characters, 2 new characters, which I'm keeping a secret for now, just in case one of them ends up not working out well, I don't want to disappoint anyone, but I can tell you one is a Belmont, and one is not. There is also a third character I'm considering, that one may not work at all, but we'll see what happens. Also, 3 new Dracula forms, one of which is by far the strongest one in the entire game, and will probably remain the strongest, any more than this would just be unfair.
Speaking of which, along with this update, there will be some balancing, and a few small changes to the rules, which I think will make it much more challenging, and thus, more fun. I think the problem right now is that it is still a bit too easy, and might get stale part of the way through the game, when no monster is a threat anymore, and from the feedback I'm getting, even with 8 curse cards in the deck, the curse rarely gets past 5-6, because hardly anyone dies. This update should fix that. You're all going to die. A lot. I'm also working on ways to speed it up a little. It doesn't seem to be as much of a problem with the physical game, but at least on Tabletop Simulator, some games are taking over 4-5 hours, which is way too long...I'm used to a 2-4 player game taking 2 hours at most once everyone gets into the rhythm.
There are going to be a few alterations to existing cards, which will need to be reprinted to replace the originals. Sorry about that, but there are only a few, I promise, and the whole game will be better for it, there were some crazy armor combos that would basically make you invincible, which I had never encountered in any of my previous sessions, and also just some damage adjustments for a few weapons. I'm still testing out all of the new gameplay mechanics and rule changes, most of the cards are done except for the new character skill cards, those are the last thing I need to finish. Then as long as the testing goes well and everything seems fairly balanced, I should have the files ready and uploaded in a few weeks. As always, if you have any suggestions at all while I'm working on this, any monsters, items, events, etc. that you would like to see added, send them over and I'll see if I can work them in. Thanks again for all the support.